Usually, I achieve fog by layering a decent amount of some low opacity fog sprites which are somewhat randomly scaled and rotated. The move slowly in random directions, and slowly change in scale and opacity over time. The more opaque they are, the less you need lower emission rate , and the more "chunky" the fog will appear as a result. Less opaque fogs particles and more of them results in a more even distribution of fogginess more smooth, less chunky. Here are the particle system settings I used there.
Case Study Method
The 7 Stages of Game Development
Include Synonyms Include Dead terms. Peer reviewed Direct link. Interactive Technology and Smart Education , v8 n2 p The PBL approach has been adopted for over four decades in such fields as medicine and engineering and studies have demonstrated that students working in a PBL context have improved their skill levels over students enrolled in traditional lecture-based classes. This is due to a variety of factors, including lack of support from faculty, historical approaches precluding such innovation, and lack of motivation to innovate beyond the dominant and more traditionally known approaches. This paper presents a case study that outlines a particular approach that was adopted to attempt to overcome these limitations in order to introduce PBL to IT-related studies. The context of this study is a particular program that involves students in industry-relevant practices while learning the necessary theory and honing their skills.
What is Digital Pedagogy? Digital Pedagogy is a difficult term to describe, as its definition varies. The Digital Pedagogy Lab , the educational outreach branch of Hybrid Pedagogy , an open access, peer-reviewed journal that combines critical pedagogy and digital pedagogy to arrive at the best social and civil uses of technology and new media in education, defines Digital Pedagogy in the following way:. So, it is as much about using digital tools thoughtfully as it is about deciding when not to use digital tools, and about paying attention to the impact of digital tools on learning. He defines it very broadly, stating that it:.
Approach: The Library staff have publicised the games through targeted communications to key staff, highlighting their use in both formal and informal peer learning and teaching. Outcome: Rising loan statistics prove the increasing popularity of the games with staff members across the Trust. Approach: Our Care Certificate Game was integrated into all mandatory Care Certificate training for new and existing healthcare support workers. Outcome: Feedback from players has been great - staff tell us that the game really helps them think about how they treat patients and how they can improve patient safety.